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RITUALEN PRESENTS

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AN HISTORICAL HORROR GAME

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MMXXV

BACKGROUND

Setting the Stage

In the year 1567, King Erik XIV of Sweden, after years of battling mental illness, brutally murdered Nils and Svante Sture. On May 24th, shortly after the killings, he vanished into the countryside. For three days, he disappeared without a trace. On May 27th, he was found, disoriented and in disguise, speaking in riddles. His words made little sense, and the true nature of what he had experienced remains a mystery to this day, until now...

INSPIRATION

16-bit source

Based upon the runaway success Vampire Survivors, a particularly frenetic style of rougelike shoot'em up game, Bloodthrone places Erik in a haunted nightmare forest where he encounters creatures of Nordic legend, eventually confronting the ghosts of his victims.

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Erik XIV dressed to kill

ERIK XIV BLOODTHRONE

The perfect first Unity game attempt, Erik came to life as a simple one-level  challenge: survive the forest and see how far you can go. 

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VISUAL ASSETS

Foundation

To capture the 16 bit aesthetic all assets were drawn by hand in Aseprite. Frame animation and pixel art brought to life the dark world of Erik's tormented journey into madness through the Swedish wilderness.

Design

What says decadent 16th century royalty, folk horror and historical Europe? These were the questions that guided our choices of what relics and monsters to create. Superstition and legend blended down to 16 bits was a really fun ride.

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Characters

Tapping the Nordic's pantheon of monsters, Bloodthrone sets Erik in the woods with witches, trolls, demon pigs and dragons, not to mention the typical inhabitants, like moths. Those can also be deadly!

Erik

Mothmonster

Wolf

Lindormen

Gloson

Squirrel (evil)

Witch

Troll

Ghost of Sture

Items

During his journey Erik encounters new weapons and items to sustain/empower him. You never know what you'll find in the forests of Sweden in 1567.

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Amphora Mysterium

Vessel of potent magic vinegar

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Ärtsoppa

A belly full of poison soup: a deadly weapon

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Broken Plate

Shards of china for hacking and slicing

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Riksäpple

The power of the throne in the shape of an apple

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Eye of Västerås

Viking brooch granting magical sight

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Spirit Candle

Defense against darkness, burns brighter when evil is near

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Codex Argentus

Mystic texts of secret knowledge, bound in silver

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Knäck

A feast for kings: dry crunchy bread

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Prästost

A brutal and pummeling cheese with a slight nutty flavor

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Ägg

A filling yet smelly quail egg

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Kungens Hjälm

The king’s helmet: powerful defense

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Elixir Magistratum

A potion improving brain health and vigour

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Trollsäck

A magic sack containing… almost anything

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Royal Key

A symbol of the king’s power to shut out evil

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Svamp

Poison mushroom granting bursts of hallucination-fueled super strength

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Silver Horde

A viking bonanza of silver artifacts

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Vit pärla

Decadent kingly accents

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Thor's Stupid Hammer

The lightening hammer of the old gods

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Pärla

Powerups spit out by enemy deaths

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Ruby

Precious gem

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Emerald

Precious gem

Environment

Mapping out a series of endlessly repeating tiles Erik can effectively go forever. It's like a bad dream... Using a series of autogenerating tiles we could make infinite boards with programmed variations. Add a few custom trees and you got yourself a forest.

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Normal tree, spoooky tree

UI Elements

Buttons and UI needed to capture the royal theme so plenty of gold and purple are at play.

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SoUND

Music

Composed specifically for Erik XIV these pieces bring us back in time and set the perfect mood for mental illness in the Renaissance.  

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Concerto for Menu in A minor

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Concerto for Level One in A minor

Sound Effects

To add an extra special Ritualen touch we composed sound effects..***

COVER ART

Loading Screen

We went all out on the opening backdrop: full drama, full monster, full Erik. Hopefully reminiscent of the headboard of a pinball game without the lights.

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COMING SoON TO STEAM!

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 ©️ RITUALEN MMXXV

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